Langy canda2/28/2023 5 B159įlash HT roll to resist blinding Area 0 No Blinds Special Race: Human Height: 5' 6" Hair: Black, Curly, ShortĮncumbrance, Move & Dodge Level Max Load Move Dodge Should you make the mistake of having a GURPS character you run assume a bard can't hurt anyone, you could be creating your next character real soon. Sound Burst and Concussion are pretty much it in the PHB.Ī Bard can be quite nasty. This same propaganda (ok 3rd edition presumptions) declares the Bard a wimp by denying the class oh I don't know, offensive combat spells. Only if you buy into the WotC concept that 98 lbs 4'11" guy in leather armor and a knife is 'obviously' the most dangerous player in melee combat. You'll be very strapped for points there. Still, I wouldn't want to make a 150-point Fighter/Mage. If I remade him today, I'd drop either his ST of 13 or his DX of 12 in order to increase his survivability. Didn't have enough points to take much punishment - he only had HT10 and was lacking Combat Reflexes, Fit, etc. He wound up being incredibly lethal in combat, but relatively easy to kill. This was even better, since my GM let me spend a Perk to let him enchant his Sword with the Staff spell - your mileage may vary on that. I made a 200-point Fighter/Mage a while back who had magery along with some Gadget restrictions (Breakable: 16-25 DR, Unrepairable, SM-3 -35%, Can be Stolen -30%) because he had a Sword that was a focus for Magery. On the other hand, you can make your Magery based upon an item. It's probably the least-cool thing you can do with a character. Yeah, but musical magery is incredibly, incredibly, incredibly uncool. Still worth it for the bonus to death checks, however. :)įit's bonus to FP use doesn't actually apply to FP spent on magic, though. Note that only 20% of his wealth is in his adventuring gear. Woomera Dam:2d+2 imp Acc:2 Range:19.5 / 26ġ Cloth Armor $30 Wgt:6 Location:torso, groinġ Home with furnishings $800 Wgt:0 Location:ġ Leather Helm $20 Wgt.5 Location:skull, face Two-handed thrust Dam:1d+3 imp Reach:1,2* Parry:0 ST:9† Skill:Spearġ Dagger LC:4 Dam:1d-1 imp Acc:0 Range:6.5 / 13 One-handed thrust Dam:1d+2 imp Reach:1* Parry:0 ST:9 Skill:Spear Notes: Stats Ads Disads Quirks Skills Spells = Total ĭam:1d-1 imp Reach:C Parry:-1 ST:5 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: Languages: Arabic (Native) Elven (Accented/None). It follows your rules, and I made it for the Banestorm setting with rules as written (pretty basic for GURPS.)Ĭultural Familiarities: Islam (Native). Here is a character that I threw together.
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